Cinema 4D Vertex Normal Tool(简称VNT C4D)是一款C4D顶点法线编辑工具插件,用于C4D的多边形对象创建和操纵顶点法线。需要的朋友可下载试试!
几乎所有其他高端三维软件(3ds Max,Maya,…)都支持顶点法线编辑,虽然c4d支持导入和渲染顶点法线,但它缺乏任何接口或工具用于创建或编辑它们。VNT旨在解决这个问题,通过给艺术家完全控制顶点法线。
Vertex Normal Tool轻松添加新的顶点法标记对象,同时保留任何phong角和边缘断裂。轻松地更新和操作顶点法线,执行所有常见的任务,flipping, averaging, normalizing,设置硬边或软边缘,通过选集或角,等等…内置函数,轻松地处理常见的顶点法线技巧。
VERTEX NORMAL EDITING IN C4D
VNT is a plug-in for C4D which adds a tool for creating and manipulating vertex normals on polygon objects in C4d.
VERTEX NORMALS
Virtually all other high-end 3d applications (3ds Max, Maya, …) support vertex normal editing and while c4d supports importing and rendering vertex normals it lacks any interface or tool for creating or editing them. VNT aims to address that problem by giving the artist full control over vertex normals.
Complete tool kit which adds the ability to really work with vertex normals on par with other high-end 3d software.
C4D插件安装方法:
复制插件到C:\Program Files\MAXON\CINEMA 4D R18\plugins即可
插件支持(Win/Mac):
Cinema 4D R18,R20,R21
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