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游戏 了不起的修仙模拟器符文编辑器(符文超bt属性) v1.1 绿色版
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分类 游戏下载-游戏补丁-了不起的修仙模拟器符文编辑器下载 游戏补丁
语言 简体中文
大小 14KB
软件类型 国产软件
发布时间
用户评分 3
备案号
官方网址
软件授权 免费软件
操作系统 Windows平台
厂商
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介绍

了不起的修仙模拟器符文超bt属性---附带工具,非常不错,喜欢的玩家不要错过哦!

符文代码

     <Spell Name="测试">

                    <DisplayName>测试下</DisplayName>

                    <Desc>测试下</Desc>

                    <Template>Spell/main_texture_shenxing01</Template>

                    <Effects>

                            <li Name="SmithingInjuredChance" AddP="-1"/>

                            <li Name="MiningInjuredChance" AddP="-1"/>

                            <li Name="ConstructInjuredChance" AddP="-1"/>

                            <li Name="DrugProductSpeed" AddP="1"/>

                            <li Name="TreatSpeed" AddP="1"/>

                            <li Name="TreatSuccessChance" AddP="1"/>

                            <li Name="TreatmentExpectQuality" AddP="1"/>

                            <li Name="TreatmentRealQualityPercentMin" AddP="1"/>

                            <li Name="TreatmentRealQualityPercentMax" AddP="1"/>

                            <li Name="CookingSpeed" AddP="1"/>

                            <li Name="ButcherSpeed" AddP="1"/>

                            <li Name="ButcherYieldEfficiency" AddP="1"/>

                            <li Name="CookingSuccessChance" AddP="1"/>

                            <li Name="StoneWorkSpeed" AddP="1"/>

                            <li Name="ConstructionSpeed" AddP="1"/>

                            <li Name="ConstructSuccessChance" AddP="1"/>

                            <li Name="PlantWorkSpeed" AddP="1"/>

                            <li Name="PlantHarvestSpeed" AddP="1"/>

                            <li Name="PlantHarvestYieldEfficiency" AddP="1"/>

                            <li Name="MiningSpeed" AddP="1"/>

                            <li Name="MiningYieldEfficiency" AddP="1"/>

                            <li Name="ArtRateValue" AddV="1"/>

                            <li Name="ArtRateValue" AddV="1"/>

                            <li Name="SmithingSpeed" AddP="1"/>

                            <li Name="HandworkSpeed" AddP="1"/>

                            <li Name="TailoringSpeed" AddP="1"/>

                            <li Name="ManufactureExpectQuality" AddP="1"/>

                            <li Name="ManufactureRealQualityPercentMin" AddP="1"/>

                            <li Name="ManufactureRealQualityPercentMax" AddP="1"/>

                            <li Name="SmithingQualityAddValue" AddV="1"/>

                            <li Name="HandworkQualityAddValue" AddV="1"/>

                            <li Name="TailoringQualityAddValue" AddV="1"/>

                            <li Name="CuttingSpeed" AddP="1"/>

                            <li Name="DisasterFightingSpeed" AddP="1"/>

                            <li Name="DisasterFightingSuccessChance" AddP="1"/>

                            <li Name="CleanSpeed" AddP="1"/>

                            <li Name="LeadExperienceAddtion" AddP="1"/>

                            <li Name="BaseWorkSpeed" AddP="1"/>

                            <li Name="BaseEmotionAddV" AddV="1"/>

                            <li Name="MaxAge" AddV="10"/>

                            <li Name="VisionRadius" AddP="1"/>

                            <li Name="MoveSpeed" AddP="1"/>

                            <li Name="ComfyTMin" AddP="1"/>

                            <li Name="ComfyTMax" AddP="1"/>

                            <li Name="ToleranceTMin" AddP="1"/>

                            <li Name="ToleranceTMax" AddP="1"/>

                            <li Name="RecoveryPower" AddP="1"/>

                            <li Name="PainTolerance" AddP="1"/>

                            <li Name="IntelligenceSkillEXPConstant" AddP="1"/>

                            <li Name="NightmareHappenPercent" AddP="-1"/>

                            <li Name="NiceDreamHappenPercent" AddP="1"/>

                            <li Name="FatigueConsumeConstant" AddP="-1"/>

                            <li Name="FatigueRecoveryConstant" AddP="1"/>

                            <li Name="NutritionConsumeConstant" AddP="-1"/>

                            <li Name="NutritionRecoveryConstant" AddP="1"/>

                            <li Name="WaterConsumeConstant" AddP="-1"/>

                            <li Name="WaterRecoveryConstant" AddP="1"/>

                            <li Name="HappyConsumeConstant" AddP="-1"/>

                            <li Name="HappyRecoveryConstant" AddP="1"/>

                            <li Name="PracticeFoodConsumeConstant" AddP="-1"/>

                            <li Name="PracticeFoodRecoveryConstant" AddP="1"/>

                            <li Name="MagicDamageRecoveryPowerAddV" AddP="1"/>

                            <li Name="NpcFight_BaseHitChance" AddP="1"/>

                            <li Name="NpcFight_BaseDodgeChance" AddP="1"/>

                            <li Name="NpcFight_FabaoPowerAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoLingRecoverAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoCoolDownAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoMaxLingAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoRepelDistanceAddV" AddP="1"/>

                            <li Name="NpcFight_FabaoFlySpeedAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoTurnSpeedAddP" AddP="1"/>

                            <li Name="NpcFight_FabaoRepelResistanceAddV" AddP="1"/>

                            <li Name="NpcFight_FabaoTrailingLengthAddP" AddP="1"/>

                            <li Name="NpcFight_SpellLingCostAddP" AddP="-1"/>

                            <li Name="NpcFight_SpellCastTimeAddP" AddP="1"/>

                            <li Name="NpcFight_SpellPowerAddP" AddP="1"/>

                            <li Name="NpcFight_SpellCoolDownAddP" AddP="1"/>

                            <li Name="NpcFight_ShieldConversionRate" AddV="1"/>

                            <li Name="NpcFight_ShieldConversionRateAddP" AddP="1"/>

                            <li Name="NpcFight_ShieldResistanceToJin" AddP="1"/>

                            <li Name="NpcFight_ShieldResistanceToMu" AddP="1"/>

                            <li Name="NpcFight_ShieldResistanceToShui" AddP="1"/>

                            <li Name="NpcFight_ShieldResistanceToHuo" AddP="1"/>

                            <li Name="NpcFight_ShieldResistanceToTu" AddP="1"/>

                            <li Name="PotentialOfBasepracticeAddValue" AddV="1"/>

                            <li Name="GodPenaltyAddV" AddV="-10"/>

                            <li Name="BasepracticeSpeedCoefficient" AddP="1"/>

                            <li Name="DeepPracticeSpeedSpecialCoefficient" AddP="1"/>

                            <li Name="MindStateBaseValue" AddV="10"/>

                            <li Name="SpeedOfMindStateCoefficient" AddP="1"/>

                            <li Name="SpeedOfMindStateCoefficientByMoods" AddV="1"/>

                            <li Name="InspirationCoefficient" AddP="1"/>

                            <li Name="LingAbsorbSpeed" AddP="1"/>

                            <li Name="NpcLingMaxValue" AddP="1"/>

                            <li Name="FabaoMake_SpeedAddV" AddP="1"/>

                            <li Name="FabaoMake_SuccessRateAddV" AddV="1"/>

                            <li Name="FabaoMake_LingInheritRateAddV" AddP="1"/>

                            <li Name="FabaoMake_QualityAddV" AddV="1"/>

                            <li Name="FabaoMake_TwelveRateChance" AddP="1"/>

                            <li Name="DanMake_Speed" AddP="1"/>

                            <li Name="DanMake_SpeedAddV" AddV="1"/>

                            <li Name="DanMake_SuccessRate" AddP="1"/>

                            <li Name="DanMake_SuccessRateAddV" AddV="1"/>

                            <li Name="DanMake_Yield" AddP="10"/>

                            <li Name="DanMake_YieldAddP" AddV="10"/>

                            <li Name="PracticeRateAddPFromDan" AddP="1"/>

                            <li Name="WorldMapFlySpeed" AddV="1"/>

                            <li Name="WorldMapFlySpeedAddP" AddP="1"/>

                            <li Name="ExperienceNeckTimeCostCoefficient" AddP="1"/>

                            <li Name="NeckCountdownAddV" AddP="1"/>

                            <li Name="EsotericaNum" AddV="10"/>

                            <li Name="AbilityLvAddV" AddV="-100"/>

                            <li Name="ExperiencePrestigeAddP" AddP="1"/>

                    </Effects>

            </Spell>

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更新时间:2025/4/7 6:38:42